![]() ![]() If 3E Sneak Attack is enabled, may sneak attack instead of backstab for increased damage:.May backstab, although for a lower damage multiplier than Thieves:.+20% to Move Silently and Hide In Shadows.They are spies, informants, and interrogators, and their mastery of stealth makes them deadly opponents. Stalkers serve as covert intelligence-gatherers, comfortable in both wilderness and urban settings. May not exceed Proficient (one slot) with melee weapons.12th level: -1 penalty to the target’s Strength score.8th level: -1 penalty to target’s Saving Throws vs.4th level: -1 penalty to target’s THAC0.CALLED SHOT: All successful ranged attacks within the next 10 seconds have the following cumulative effects beside normal damage, according to the level of the Archer:.Gains one use at level 4 and an additional use every 4 levels thereafter. May use the Called Shot ability once per day.May achieve Grand Mastery (five slots) in longbows, shortbows, and crossbows.+1 to hit and damage rolls with any missile weapon every 3 levels.To become so skilled with the bow, the Archer has had to sacrifice some of his proficiency with melee weapons and armor. The Archer is the epitome of skill with the bow - the ultimate marksman, able to make almost any shot, no matter how difficult. Prime Requisites For Dual-Classing: Strength, Dexterity, and Wisdom.Ĭlass Kits EE only Archer EE only “.Gains 1/2 attacks per round at levels 7 and 13.May cast druidic spells starting at level 6.May use the Hide In Shadows ability while wearing no armor, leather armor, or studded leather armor.Rod/Staff/Wand, it will move and fight under the Ranger’s direction for 1 turn. CHARM ANIMAL: The Ranger can attempt to charm a single animal, such as a bear, wolf, or beetle.Gains one use at level 1 and an additional use every 2 levels thereafter. May use the Charm Animal ability once per day.Potential information that can be gained from tracking includes the number of creatures, the direction they were traveling in, and how long ago the tracks were made. TRACKING: The Ranger can attempt to look for tracks and gain information on what type of creatures, if any, have passed through the area.May use the Tracking ability at will once per day (once per round EE).May select a racial enemy, which grants a +4 bonus to hit and damage rolls against the selected enemy race.Prior to the introduction of fighting styles and dual-wielding, Rangers receive a +1 bonus to APR for any melee weapon class with at least 1 proficiency point investment, as long as no shield is equipped (the game manual says it only affects Small Swords and Large Swords, but due to a possible programming error, it applies to all one-handed and two-handed melee weapons).Begins Specialized (two slots) in Two-Weapon Style and may place a third slot into it.May achieve Specialization (two slots) in any fighting style.May not exceed Specialization (two slots) in any weapon class.A Ranger needs to be strong and wise to the ways of nature to live a full life. ![]() The Ranger often protects and guides lost travelers and honest peasant-folk. ![]() 6.The Ranger is a warrior and a woodsman who is skilled with weapons and is knowledgeable in the ways of the forest.6.9K Baldur's Gate II: Enhanced Edition.426 Planescape: Torment: Enhanced Edition.88 Persistent Worlds & Multiplayer for NWN (not EE).411 Custom Content & Community Exp Pack.Happy voting and feel free to post a reason if you like! I used charisma as a dump stat since I have an 18 charisma sorcerer who will do conversations and shopping for my party. Most of the time it will probably be just as useless as high intelligence, right? If I ever use a melee weapon (against skeletons for example) I get huge boni to make up for my lack of melee proficiencies and I can also carry more weight. Roll #2 has a very high strength modifier, which does have at least some effect despite my character being a pure archer. Does intelligence affect conversations at all in IWD? Are there any mind flayers? Does it have any other use I should know about? Roll #1 has maxed int, which is probably pretty useless for a ranger overall. This my first time ever playing Icewind Dale so I'm not entirely sure which abilities are actually relevant. ![]() I realize this a bit stupid but I can't for the life of me which stat roll I should use for my "main" character in IWD:EE. ![]()
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